Since the main character does all the talking in Pillars of Eternity, only his or her attributes are checked in this way - not those of companions. In conversations with characters, attribute scores often determine which additional dialog options are unlocked for you to choose from - for example, with high Perception you may notice something about the person you're talking to that others wouldn't have and confront them about it. Mental intimidation, leadership, and convincing performances To catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the backgroundĪ character's logic and reasoning capabilitiesĭeduction, sudden realizations, and problem-solvingĪ character's internal drive, determination, fearlessness To withstand pain or endure a physically taxing ordealĪ character's hand-eye coordination, balance, and overall graceĪ character's senses as well as their instinctive ability to pick up on details Intimidating displays and acts of brute forceĪ combination of the character's overall health and endurance In dialogue and interactions, numerous checks require 16 or more points in a given attribute.Ī character's physical and spiritual strength, brute force as well as their ability to channel powerful magic Attributes 11 to 15 are considered high.10 is considered average (or baseline for the purposes of calculating modifiers, offering neither bonuses nor detriments).Attributes below 10 are considered low, with particularly low ratings resulting in potentially crippling penalties.Overview See also Character Creation: AttributesĪttributes are expressed on a scale from 1 to 20+.
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